BurstTriangulator
v3.8.0
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    Struct Utilities.RetriangulateMeshJob

    A job for performing manual retriangulation, similar to Retriangulate(Mesh, TriangulationSettings, Axis, Axis, UVMap, int, int, bool, bool, bool, bool, bool, bool).

    Implements
    IJob
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: andywiecko.BurstTriangulator
    Assembly: .dll
    Syntax
    [BurstCompile]
    public struct Utilities.RetriangulateMeshJob : IJob

    Constructors

    Name Description
    RetriangulateMeshJob(MeshData, NativeList<float3>, NativeList<int>, NativeList<float2>, NativeReference<Status>, Args?, Axis, Axis, UVMap, int, int, bool, bool, bool)

    Constructs a new retriangulation job. Use Run, Schedule, or Execute() to compute the result.

    Methods

    Name Description
    Execute()

    See Also

    Retriangulate(Mesh, TriangulationSettings, Axis, Axis, UVMap, int, int, bool, bool, bool, bool, bool, bool)
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