Known Issues
Currently, there are no known issues. If you found a bug, please report it by opening a GitHub issue.
📂 Archived Issues (Click to expand)
Archive
#103: Leak Detected Warning in the Console
In the Unity Editor, you may encounter the following log message:
Leak Detected : Persistent allocates 257 individual allocations. To find out more please enable 'Jobs/LeakDetection/Full StackTraces' and reproduce the leak again.
Not to worry, this issue is likely related to an internal bug in the Unity.Collections
or Unity.Burst
package (related to NativeQueue<>
allocation).
Resolved: NativeQueue<T> is no longer used in the package. The log should no longer be visible since v3.6.
#105, #106: Incorrect triangulations for complicated input
Due to floating-point precision, triangulation may fail for some input. This is often related to single-point precision. Changing coordinates from float2
to double2
solves the issue. This will be addressed in the upcoming release. If you want to try it now, there is an experimental branch available here.
Resolved: Use double2
precision (e.g., Triangulator<double2>
). Fixed since v3.