BurstTriangulator
v3.8.0
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    Delaunay triangulation

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    To perform a classic, i.e., non-constrained without refinement, Delaunay triangulation, use the following:

    using var positions = new NativeArray<double2>(..., Allocator.Persistent);
    using var triangulator = new Triangulator(Allocator.Persistent)
    {
      Input = { Positions = positions }
    };
    
    triangulator.Run();
    
    var triangles = triangulator.Output.Triangles;
    
    Tip

    Classic triangulation will produce convex hull of the given input. To learn how to restore the boundary click here.

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