BurstTriangulator
v3.8.0
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    Benchmark

    The package utilizes the Burst compiler, which generates highly optimized native code using LLVM.

    Other packages

    Below, you'll find a performance comparison for classic Delaunay triangulation (without refinement or constraints). between this package and a few alternatives:

    • delaunator-sharp
    • CGALDotNet
    • Triangle.NET

    Benchmark

    Delaunay triangulation

    Below, you'll find a performance comparison (with Burst enabled) between v2.0, v2.1, and v3.0 for classic Delaunay triangulation (without refinement or constraints). The presented result is for T2 = float2.

    Delaunay Benchmark

    Contrained triangulation

    Below, you can find a benchmark for constrained triangulation for v2.1, v2.2, and v3.0. The test specimen consists of a 100×100 grid with additional #constraints-points distributed in a circle at the center of the grid. In some cases of v2.1, the algorithm gets stuck. Reference timings for non-constrained triangulation for v2.2 and v3.0 are marked with a dashed line. In the figure below, you can also see example test cases: red represents resulting triangles, and blue represents constrained edges. The presented result is for T2 = float2.

    Constraint Benchmark

    Delaunay triangulation with mesh refinement

    Furthermore, we present a performance comparison (with Burst enabled) between v1.0..v3.6 for the refinement task. The presented result is for T2 = float2. This test case executes triangulation for a unit square box.

    Refinement Benchmark

    Note

    Since v2.4, the triangulation refinement algorithm has been updated, resulting in improved mesh quality.

    Additionally, below we provide a benchmark for a more general test case than the unit square box. Specifically, the input in this case corresponds to Lake Superior, as commonly used in examples from the package.

    Refinement Benchmark Lake

    Auto holes

    Below is a benchmark for Constrained Delaunay triangulation with the auto-holes option enabled. As a test case, we use a square containing \(n\times n\) hole squares (denoted by #holes). Reference timings for the auto-holes option disabled are marked with a dashed line.

    Auto Holes Benchmark

    Generic coordinates

    Below, one can see the benchmark for generic coordinates for Delaunay triangulation. float2 seems to be slightly faster than double2, however, any significant difference is noticeable only for very large inputs.

    Generic Benchmark

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