BurstTriangulator
v3.8.0
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    Method InsertSubMesh

    InsertSubMesh<T>(NativeList<T>, NativeList<int>, ReadOnlySpan<T>, ReadOnlySpan<int>)

    Inserts a sub-mesh, defined by (subpositions, subtriangles), into the main mesh represented by (positions, triangles). The subtriangles will be adjusted by the initial count of positions to ensure proper indexing before insertion.

    Declaration
    public static void InsertSubMesh<T>(NativeList<T> positions, NativeList<int> triangles, ReadOnlySpan<T> subpositions, ReadOnlySpan<int> subtriangles) where T : unmanaged
    Parameters
    Type Name Description
    NativeList<T> positions

    The list of positions representing the main mesh.

    NativeList<int> triangles

    The list of triangles defining the mesh.

    ReadOnlySpan<T> subpositions

    The positions buffer of the sub-mesh to insert.

    ReadOnlySpan<int> subtriangles

    The triangles buffer of the sub-mesh to insert.

    Type Parameters
    Name Description
    T

    The data type of the positions.

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