BurstTriangulator
v3.8.0
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    Method Dispose

    Dispose()

    Releases all resources (memory and safety handles).

    Declaration
    public void Dispose()
    Implements
    IDisposable.Dispose()

    Dispose(JobHandle)

    Creates and schedules a job that releases all resources (memory and safety handles).

    Declaration
    public JobHandle Dispose(JobHandle dependencies)
    Parameters
    Type Name Description
    JobHandle dependencies

    The dependency for the new job.

    Returns
    Type Description
    JobHandle

    The handle of the new job. The job depends upon dependencies and releases all resources (memory and safety handles).

    Implements
    Unity.Collections.INativeDisposable.Dispose(Unity.Jobs.JobHandle)
    Remarks

    Note: Consider using UnsafeTriangulator, which provides more customization for data management.

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