Method Dispose
Dispose()
Releases all resources (memory and safety handles).
Declaration
public void Dispose()
Implements
Dispose(JobHandle)
Creates and schedules a job that releases all resources (memory and safety handles).
Declaration
public JobHandle Dispose(JobHandle dependencies)
Parameters
Type | Name | Description |
---|---|---|
JobHandle | dependencies | The dependency for the new job. |
Returns
Type | Description |
---|---|
JobHandle | The handle of the new job. The job depends upon |
Implements
Unity.Collections.INativeDisposable.Dispose(Unity.Jobs.JobHandle)
Remarks
Note: Consider using UnsafeTriangulator, which provides more customization for data management.